package dro.id.gl.engine.graphics;

import java.util.Queue;

public class SpriteRenderQueue {

	private Queue<SpriteBatch> m_oSpriteQueue;
	
	public SpriteRenderQueue() {
		
	}
	
	public void Render() {
		for(SpriteBatch i_CurrentSpriteBatch : this.m_oSpriteQueue) {
			i_CurrentSpriteBatch.Render();
		}
	}

}
